Verre {.xx.} Administrator
     Owner/Creator member is offline
Joined: Jul 2006 Posts: 9 Karma: 15 |  | Element Alliances « Thread Started on Jul 6, 2006, 3:44pm » | |
Alliances Air » Controls the wind. They are able to make tornadoes, wind storms, and hurricanes when accompanied by water. When making a tornadoe, wind storm, or hurricane, I will judge the severity and damage. With the power of wind you can ride the current. Meaning you cannot fly, but the wind moves with you and powers you. There is no flying at all with any alliance, so if your looking for that, stop.
Earth » Controls the Earth pretty much. They can make Earthquakes and splits in the ground. Crumble areas and errupt valcanoes. They can also move boulders. Again, I will judge their action with the boulder. Meaning how big and heavy, the serverity if you move it as an attack and the damage caused. You can stand on a boulder when you move it, but I don’t mean that as it flys. You just levitate 2-3” off the ground.
Water » Controls water. Simple enough right? Wrong. You can make waves and control currents in any body of water. Pull up tidle waves and when accompanied by wind make a hurricane. You can also make storms and make it rain. Once more I will jugde it. When you pull up a tidle wave though, you must be near enough to a body of water. You can’t make a tidle wave when in the desert or something like that.
Fire » Controls fire. Again, simple right? Wrong. They can create fire, but it is more difficult than it sounds. As you create the fire, you must start with a spark. You make sparks by pounding hard and tough on the Earth’s ground. Once you have your spark, with body movements you can control it and raise it into flames. You must have something to feed the fire. Like trees or grass. You can’t burn sand or water. Think.
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